using System;
using Server.Items;
using Server.Mobiles;

namespace Server.Multis
{
	public class BrigandCamp : BaseCamp
	{
		public virtual Mobile Brigands { get { return new Brigand(); } }
		public virtual Mobile Executioners { get { return new Executioner(); } }

		private Mobile m_Prisoner;

		[Constructable]
		public BrigandCamp()
			: base(0x10EE) // dummy garbage at center
		{
		}

		public override void AddComponents()
		{
			BaseCreature bc;
			//BaseEscortable be;

			Visible = false;
			DecayDelay = TimeSpan.FromMinutes(5.0);

			AddItem(new Static(0x10ee), 0, 0, 0);
			AddItem(new Static(0xfac), 0, 7, 0);

			switch (Utility.Random(3))
			{
				case 0:
					{
						AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
						AddItem(new Item(0x974), 0, 7, 1); // Cauldron
						break;
					}
				case 1:
					{
						AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
						break;
					}
				default:
					{
						AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
						break;
					}
			}

			AddCampChests();

			for (int i = 0; i < 4; i++)
			{
				AddMobile(Brigands, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
			}

			switch (Utility.Random(2))
			{
				case 0: m_Prisoner = new Noble(); break;
				default: m_Prisoner = new SeekerOfAdventure(); break;
			}

			//be = (BaseEscortable)m_Prisoner;
			//be.m_Captive = true;

			bc = (BaseCreature)m_Prisoner;
			bc.IsPrisoner = true;
			bc.CantWalk = true;

			m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
			AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
		}

		private void AddCampChests()
		{
			LockableContainer chest = null;

			switch (Utility.Random(3))
			{
				case 0: chest = new MetalChest(); break;
				case 1: chest = new MetalGoldenChest(); break;
				default: chest = new WoodenChest(); break;
			}

			chest.LiftOverride = true;

			TreasureMapChest.Fill(chest, 1);

			AddItem(chest, -2, -2, 0);

			LockableContainer crates = null;

			switch (Utility.Random(4))
			{
				case 0: crates = new SmallCrate(); break;
				case 1: crates = new MediumCrate(); break;
				case 2: crates = new LargeCrate(); break;
				default: crates = new LockableBarrel(); break;
			}

			crates.TrapType = TrapType.ExplosionTrap;
			crates.TrapPower = Utility.RandomMinMax(30, 40);
			crates.TrapLevel = 2;

			crates.RequiredSkill = 76;
			crates.LockLevel = 66;
			crates.MaxLockLevel = 116;
			crates.Locked = true;

			crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
			crates.DropItem(new Arrow(10));
			crates.DropItem(new Bolt(10));

			crates.LiftOverride = true;

			if (Utility.RandomDouble() < 0.8)
			{
				switch (Utility.Random(4))
				{
					case 0: crates.DropItem(new LesserCurePotion()); break;
					case 1: crates.DropItem(new LesserExplosionPotion()); break;
					case 2: crates.DropItem(new LesserHealPotion()); break;
					default: crates.DropItem(new LesserPoisonPotion()); break;
				}
			}

			AddItem(crates, 2, 2, 0);
		}

		// Don't refresh decay timer
		public override void OnEnter(Mobile m)
		{
			if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
			{
				int number;

				switch (Utility.Random(8))
				{
					case 0: number = 502261; break; // HELP!
					case 1: number = 502262; break; // Help me!
					case 2: number = 502263; break; // Canst thou aid me?!
					case 3: number = 502264; break; // Help a poor prisoner!
					case 4: number = 502265; break; // Help! Please!
					case 5: number = 502266; break; // Aaah! Help me!
					case 6: number = 502267; break; // Go and get some help!
					default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.	
				}
				m_Prisoner.Yell(number);
			}
		}

		// Don't refresh decay timer
		public override void OnExit(Mobile m)
		{
		}

		public BrigandCamp(Serial serial)
			: base(serial)
		{
		}

		public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
		{
			if (item != null)
				item.Movable = false;

			base.AddItem(item, xOffset, yOffset, zOffset);
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version

			writer.Write(m_Prisoner);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
				case 0:
					{
						m_Prisoner = reader.ReadMobile();
						break;
					}
			}
		}
	}
}